Data Management

This guide is focused on explaining the purpose behind each game module. 
For a detailed documentation of the methods and attributes of the classes, 
check the doxygen documentation.

System Overview

The data management system is based on the listener design pattern, also called observer pattern. The main class of the data management system is the MentalMap, whose purpose is to store all the information related to the game elements, such as players, targets and weapons. When some of these elements change, for instance, after a player has been hit, it notifies all the MentalMapEventListerners subscribed with a new event.

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