Camera Management

This guide is focused on explaining the purpose behind each game module. 
For a detailed documentation of the methods and attributes of the classes, 
check the doxygen documentation.

System Overview

The camera management system is in charge of retrieving a video feed from the robot and process it to obtain the different game elements. It is based on the listener design pattern, also called observer pattern. It is composed by a ImageManager that retrieves the images coming from the robot and generates an image event that is sent to the corresponding ImageEventListener. The ProcessorImageEventListener receives the image from the camera feed and extracts from it the enemies detected, whose information is sent to the MentalMap.

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