Sound Management

This guide is focused on explaining the purpose behind each game module. 
For a detailed documentation of the methods and attributes of the classes, 
check the doxygen documentation.

System Overview

AudioManager class

The AudioManager class defines the interface required for managing the sound system in Robot Devastation. Other classes can then define the implementation of the AudioManager according to, for instance, the library selected for playing audio.

The main methods of an AudioManager are:

  • start(), stop() and isStopped(): control the manager startup and halting
  • load(): loads a music file from a path and assigns it an id. The type, which can be either MUSIC or FX represents whether the sound is a long sound supposed to be game music or a short sound supposed to be a sound effect.
  • play(): plays a loaded sound. The sound is selected by its id, and the number of loops it will be played can be specified.
  • stopMusic(): stops all sounds being played.

SDLAudioManager class

SDLAudioManager is an implementation of the AudioManager interface using SDL as audio backend.

MockAudioManager class

MockAudioManager is an implementation of the AudioManager for unit testing purposes. It adds the method isSoundPlaying() to check whether or not a sound is currently being played. Note that this class mocks a real AudioManager, so it does not produce any actual sound.

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